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You can read a more detailed account of my thoughts in the review elsewhere in this thread. On the whole, I found Skyward Sword a delightfully challenging, surprising, and thoughtful game, though of course it is held back by its poor late-game pacing and by the technical limitations of the hardware on which it appears. I had a great time with the game, and I must admit that even as I grew frustrated with Nintendo’s insistence on drawing out the story a good ten hours past what felt natural, I never once tired of the game’s motion controls, which were as innovative as they were marvelous. On the other hand, it turned out that because of the too-positive critical reception, audience hatred I had seen for the game was also grossly exaggerated. Skyward Sword turned out to be a perfect fit for when I played it, though it became apparent that the hype surrounding its release inflated the critical reception. Following a replay of Majora’s Mask 3D, a game which I loved so much that less than a year after playing it I decided to carry out a 100% completion run and experiencing the massive but overwhelming open-world adventure Breath of the Wild I felt an urge to try out one of the more classical Zelda games.
SPLATUNE 2 SOUNDTRACK RUNTIME SERIES
I’ve been slowly but surely working my way through a massive backlog of Zelda games over the past year or so, ever since first completing Ocarina of Time 3D and falling in love with the series a late bloomer, for sure, but there it is.
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The Legend of Zelda: Skyward Sword (2011) - Wii U download (originally on Wii)
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Though the titles are older, I still want to acknowledge how much I enjoyed them. In addition, there are a few games released prior to 2017 that I only got around to playing this year.
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Like everything else on this list, it will largely be dependent on my personal opinion. In picking my choice, I will consider the following: figure design, compatibility, and in-game function. The other is “Best amiibo.” This, obviously, will cover any amiibo releases by Nintendo during the calendar year. The first is “Best eShop Game,” as I felt that a number of my favorite releases this year were digital-only. I also retired the “Best DLC” category as the only real contender of my played games is Breath of the Wild, and I haven’t even touched the second batch of DLC for it yet. Sadly, I don’t believe we’ll be seeing 3D gaming for much longer. The only games I played this year in 3D were Poochy & Yoshi’s Woolly World and Apollo Justice: Ace Attorney, which both include a lovely 3D effect, but neither of which uses it in significant enough ways to justify honoring them specially. First-party Nintendo releases such as Hey! Pikmin, Mario & Luigi: Superstar Saga + Bowser’s Minions, Mario Party: The Top 100, and Pokémon Ultra Sun & Ultra Moon and even series which previously released 3D entries, such as the Layton Series, have been excluding it from new releases. Nintendo has all but stopped supporting this signature feature of their handheld, disappointing many fans of 3D. Here are some of my favorite gaming experiences of this past year.Ī few changes: I’ve had to retire the “best use of 3D (Nintendo 3DS)” category this year.